﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DataType.MessageType
{
    /// <summary>
    /// 用于规定server和client之间的传输消息格式
    /// 需要与Actions的类进行转换，Actions的类主要用于推演计算
    /// </summary>
    public struct ActionMsg
    {
        public int actor;
        public int obj_id;
        public int type;
        public List<int> move_path;
        public int target_obj_id;
        public int weapon_id;
        public int target_state;
        public int jm_pos;
        public int guided_obj_id;
        public int attack_level;
    }
}
